Scratch Course

Scratch Creative Computing
Duration 20 Hours

This Scratch curriculum guide provides an introduction to creative computing with Scratch, using a design-based learning approach.The topics we cover in this curriculum are as follows : -

1.Students are introduced to creative computing and Scratch, through sample projects and hands-on experiences.

2.Students explore the arts by creating projects that include elements of music, design, drawing, and dance. The computational concepts of sequence and loops, and the computational practices of being iterative and incremental are highlighted.

3.Students explore storytelling by creating projects that include characters, scenes, and narrative. The computational concepts of parallelism and events and the computational practices of reusing and remixing are highlighted.

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This Scratch curriculum guide provides an introduction to creative computing with Scratch, using a design-based learning approach.The topics we cover in this curriculum are as follows : -

1.Students are introduced to creative computing and Scratch, through sample projects and hands-on experiences.

2.Students explore the arts by creating projects that include elements of music, design, drawing, and dance. The computational concepts of sequence and loops, and the computational practices of being iterative and incremental are highlighted.

3.Students explore storytelling by creating projects that include characters, scenes, and narrative. The computational concepts of parallelism and events and the computational practices of reusing and remixing are highlighted.

4.Students explore games by creating projects that define goals and rules. The computational concepts of conditionals, operators, and data, and the computational practices of testing and debugging are highlighted.

5.Students develop independent projects by defining a project to work on, collaborating with others to improve the project, and presenting the project and its development process. The computational practices of abstracting and modularizing are highlighted.

Introduction to Basic Electronics:

  • To familiarize the electronic components
  • Resistance,Capacitors,Diode etc.
  • Basic Principle of Voltage and current
  • What is Voltage Regulator
  • To familiarize with Motors, Servo,LEDs

Introduction to Robotics:

  • What is Robots and its working
  • How Robots work
  • Fundaments of Robotics Requirements

Computer Software

  • To familiarize with Robotics Software(Arduino ide)
  • How can do programming in C
  • What are the Basic Syntax and Drivers
  • Designing Algorithm of Robots

Introduction and Hands-on Practical’s on Robotics Kits and Hardware:

  • Designing and developing Wired and Wireless Robot.
  • Concepts and developing of Line Follower Robot
  • Introduction and Interfacing of Different Sensors and Motors.

Robots Development and Competition

  • Mobile Operated Robot
  • Line Follower Robot
  • Edge Avoider Robot
  • Wired Robot
  • Obstacle Avoider Robot

After completing training Students will be able take a part in Robotics Competition and Design Own robot what they learn, Winners of Competition will get exciting Prize Certificate from NSDC and many more.

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Students will learn, understand and know the following -

  • What is Robotics and Basic Electronics Component
  • How to design robots for specific activities and scenarios
  • How to use arduino ide and arduinoprogramming software
  • Gears, pulleys, torque, friction, timing, sensors, and program loops
  • To design, develop and complete robotic activities and challenges

Student /Teacher Expectations

This course is designed for the beginning to intermediate level computer user who has some experience using the computer. Students will work in-groups and teams to complete various course assignments and projects (challenges). Students will be expected to self-motivated and stay on task with all lectures, web based instruction and activities.

Student Data Storage

Each student will be given disks and space on the school server to store their robotic programs and activities. Students are responsible for backing up all of their work and maintaining their data.

Computer Hardware and Software

All students will be expected to take care of and respect all school computer hardware and software while in their use. Students will have access to computers, arduino ide and Arduino development board. We need at least dual core processor computer and Projector.

Robotics Kits

Each Robotics kit will be inventoried by each groupbefore and after each lecture. Student are responsible for all of the robotics Kit, parts, batteries and any other materials that are needed to complete your kit.